100 Ideas


Click on an idea to access downloadable resources which support the book .


Building upon answers to questions in a structured way develops an understanding of the best way to structure solid answers to any question. Remember the memory game where random items are placed on a tray, and you must memorise as many as you can before they are covered and you have to try to recall them?  Sometimes tutor time can feel unstructured. Fill the unstructured time by challenging learners to understand the wider world around them better. This is about helping learners to build up their understanding of a topic and their ability to express that understanding strongly.
This activity is about challenging learners to vocalise their understanding of topics, concepts and subject vocabulary. Set up a Guess Who? board. Students work in pairs and pose a series of questions to knock down cards they can identify. Challenge students to represent key elements of new knowledge in the form of images. This activity uses the bingo format but with facts, figures or vocabulary from your subject to challenge learners’ understanding and retrieval of information.
Learners create their own knowledge-based dice game and a peer designs the questions to match. Challenge your learners to create their own board game (based loosely on snakes and ladders). Using the colour scale of a litmus paper, learners mark their own work or that of a peer and grade them on the colour scale. Give learners an A3 frame full of assessment criteria to self-assess with.
Challenge learners to fill in an A to Z of terms, themes, topics and names from your subject to show just how much they know and can remember. Learners are challenged to collect facts from their peers that they must then check for accuracy themselves before sharing with the class. Challenge your learners to create their own ‘fun fact’ sheets to demonstrate their understanding of a topic or concept. Challenge learners to rank their knowledge or understanding of a theme, topic or concept.
     
Hexagonal pen toppers, with a challenge in each quadrant, are stuck to the top of the learner’s pen, so they know the challenges they have to complete in a lesson.